#pragma once
class Vec2
{
public:
	static Vec2 up,
		down,
		left,
		right;
	int x,
		y;
public:
	Vec2();
	Vec2(int x, int y);
	~Vec2();

	Vec2 operator+(const Vec2& v)const
	{
		Vec2 ve(0, 0);
		ve.x = this->x + v.x;
		ve.y = this->y + v.y;
		return ve;
	}

};

